Abstract: In this paper, we propose using Gaussian processes to track an extended object or group of objects, that generates multiple measurements at each scan. The shape and the kinematics of the ...
Abstract: Recently deep learning-based image compression methods have achieved significant achievements and gradually outperformed traditional approaches including the latest standard Versatile Video ...
At SIGGRAPH 2023 the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" by Kerbl, Kopanas, Leimkühler, Drettakis has been published and features impressive rendering speeds compared ...
GauHuman learns articulated Gaussian Splatting from monocular videos with both fast training (1~2 minutes) and real-time rendering (up to 189 FPS). NVIDIA GPUs are required for this project. We ...