Video documentation from our recent event with TITLES, Model as Medium, is now up on video.rhizome.org, Rhizome's self-hosted ...
HEK’s collection holds 117 media artworks created in Switzerland between 1983 and 2024, 30 to 40 of which are born-digital ...
I first came across your practice on Instagram possibly a decade ago, and thought “this is also someone who grew up in New York, steeped in Caribbean ways of moving.” Taína Cruz: Growing up in Harlem ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
Courtesy grouphab.it and Harm van den Dorpel. An extended and altered version of this text will be published in... You Are Here: Looking at After the Internet (Cornerhouse Books 2014), edited by Omar ...
The machine on which Conlon Nancarrow created his player piano rolls. Photo by Carol Law, 1977. Collection: C Amirkhanian. In 1947, the composer Conlon Nancarrow—frustrated with human pianists and ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
In this third segment of our genealogy we begin to form a connection, and to examine those lesser-known but foundational figures that radiate out from Turing's early work. Perhaps appropriately, given ...
GIF extract form Hito Steyerl, How Not To Be Seen. A Fucking Didactic Educational .MOV File, 2013. HD video file, single screen, 14min. How Not to be Seen: A Fucking Didactic Educational .MOV File is ...
Screenshot of VVORK post from April 2006, as archived by Rhizome. Today, Rhizome unveils a new archive of the contemporary art blog VVORK (2006-2012), in which we demonstrate a novel solution to the ...
ZZYW (Yang Wang & Zhenzhen Qi) is a New York-based art and research duo who examines the cultural, political, and educational imprints of computation. Their work ThingThingThing (2019), included in ...
For nearly 30 years, Rhizome has supported digital art that has helped to shape contemporary conversations about technology and culture. In an era of platform monopolies, algorithmic manipulation, and ...