Studio partners with Fireshine Games, 11 Bit Studios, Gaijin Entertainment, and Midwest Games to build database of over 350 ...
These days, children are practically born with the ability to use a smartphone and have an immediate understanding of technology from a young age, and 91 percent of children play video games. In this ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
A cognitive training program may boost production of a brain chemical that plays a vital role in memory and attention, a new ...
However, life in the NHL also often presents a new opportunity just a couple of days later. That’s exactly what the Preds ...
The idea of gamifying all the things might have died down now that the current hype is shoving AI into all the things — but ...
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