The person you spend the most time thinking about in a Fallout game is the build-a-bear murderer you assemble in character creation—an amalgam of traits, facial blemishes and inventory items glued ...
Matthew Weideman is a lifelong nerd who has always had a passion for writing. As a kid, he was always writing fictional stories set in the world of Pokemon or Star Wars, or building worlds of his own.
Since the original Fallout launched in 1997, companions have been an integral part of the series’ gameplay and story. While not all of them are hits (we’re looking at you, Myron), many companions have ...
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